
Hello, first I want to warn you, I'm still learning, but since I didn't find anything like this out there, I tried to create it by myself. This is the result.
Information:
This output will create a texture with Ambient Occlusion, Roughness and Metallic merged, so you can go straight to Unreal Engine instead of importing the designer material to Substance Painter to export the textures with the U.engine profile (what I used to do a lot haha)
I've create 2 nodes, you can find more information about what does each one in the output node.
Feel free to ask anything you want!
Thank you for downloading :)
MGS.